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动态地形可视化算法-IDTRA

郑延斌 付慧

计算机工程与应用2009,Vol.45Issue(22):159-162,4.
计算机工程与应用2009,Vol.45Issue(22):159-162,4.DOI:10.3778/j.issn.1002-8331.2009.22.052

动态地形可视化算法-IDTRA

Visualization of dynamic terrain algorithm-IDTRA

郑延斌 1付慧2

作者信息

  • 1. 河南师范大学计算机与信息技术学院,河南新乡453007
  • 2. 临沂师范学院信息学院,山东临沂276000
  • 折叠

摘要

Abstract

The visualization of dynamic battlefield mainly involves real-time rendering of dynamic terrain.Dynamic battlefield terrain simulation improves reliability and fidelity of battlefield environment simulation.This paper presents an improved dynamic terrain ROAM algorithm lDTRA,based on DEXTER-ROAM.IDTRA divids the view frustum culling processes in two steps:First step IDTRA using terrain blocks for coarse culling,and second using diamonds for fine culling.In consideration of shortcomings of current dynamic terrain visualization methods,this paper proposes a visualization system for three-dimension battlefield based on OGRE.A dynamic crater demonstration is given to verify the feasibility of presented algorithm.The results show that the IDTRA algorithm presented in this paper can satisfy the requirements of dynamic battlefield terrain simulation in both speed and effects.

关键词

动态地形/动态战场/可视化/面向对象图形渲染引擎/实时优化自适应网格

Key words

dynamic terrain/dynamic battlefield/visualization/Object-oriented Graphics Rendering Engine (OGRE)/Real-time Optionally Adapting Meshes(ROAM)

分类

信息技术与安全科学

引用本文复制引用

郑延斌,付慧..动态地形可视化算法-IDTRA[J].计算机工程与应用,2009,45(22):159-162,4.

基金项目

河南省重点攻关项目(No.082102210108). (No.082102210108)

计算机工程与应用

OA北大核心CSCDCSTPCD

1002-8331

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