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虚拟现实环境下的碰撞检测实现

宗美玲 童小念

计算机与数字工程2011,Vol.39Issue(4):150-154,5.
计算机与数字工程2011,Vol.39Issue(4):150-154,5.

虚拟现实环境下的碰撞检测实现

Implementation of Collision Detection in Virtual Reality

宗美玲 1童小念2

作者信息

  • 1. 博朗软件开发,上海,有限公司,上海200052
  • 2. 中南民族大学计算机科学学院,武汉430074
  • 折叠

摘要

Abstract

To detect collision of objects in virtual reality, three intersect vector detection methods are provided in vega developing environment. In the detection methods, LOS interact detection arithmetic is more efficient while less precision,BUMP interact detection arithmetic is more precision while consume much more system resource at run-time, which leads to reduce efficiency of detection. In the paper, a grade detection arithmetic is proposed to improve collision detection efficiency.The improved method uses LOS to initialize analysis collision range and then uses BUMP to precisely detection. Experiment result shows the new method improves detection efficiency and provides detection precision, and has a satisfying collision detection effect in visual simulation system.

关键词

虚拟现实/视景仿真/Vega/相交矢量/碰撞检测

Key words

virtual reality/ visual simulation/ Vega/ intersect vector/ collision detection

分类

信息技术与安全科学

引用本文复制引用

宗美玲,童小念..虚拟现实环境下的碰撞检测实现[J].计算机与数字工程,2011,39(4):150-154,5.

计算机与数字工程

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