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基于满二叉树分块策略的大规模数据场纹理映射体绘制算法

孙安玉 江贵平

计算机工程与科学2011,Vol.33Issue(3):57-61,5.
计算机工程与科学2011,Vol.33Issue(3):57-61,5.DOI:10.3969/j.issn.1007-130X.2011.03.011

基于满二叉树分块策略的大规模数据场纹理映射体绘制算法

Texture_Based Volume Rendering Using Full Binary Tree Partitioning for Large Datasets

孙安玉 1江贵平1

作者信息

  • 1. 南方医科大学可视信息实验室,广东,广州,510515
  • 折叠

摘要

Abstract

In order to break through the limitation of GPU memory for the traditional texture_based volume rendering, an effective technique utilizing 3D texture partitioning based on full binary tree is presented for rendering large-scale volume datasets interactively on general purpose GPU . Using the Fragment Programming capability of commodity graphics cards, the texture data is transferred to a 1D color lookup table and a working set of dynamic texture datasets equivalent to the volume dataset size.The working set manages the boundaries between blocks with the help of abstract partitioning and inherited attributes. The experimental results show that this method is efficient for rendering large-scale volume datasets at an interactive rate on general purpose PCs.

关键词

满二叉树/纹理分块/体绘制/三维纹理映射/GPGPU

Key words

full binary tree/ texture partitioning/ volume rendering/ 3D texture mapping/ GPGPU

分类

信息技术与安全科学

引用本文复制引用

孙安玉,江贵平..基于满二叉树分块策略的大规模数据场纹理映射体绘制算法[J].计算机工程与科学,2011,33(3):57-61,5.

基金项目

国家自然科学基金资助项目(30970866) (30970866)

计算机工程与科学

OA北大核心CSCDCSTPCD

1007-130X

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