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一种云场景的实时渲染方法

葛亮 姜晓峰 倪小军

计算机工程与应用2011,Vol.47Issue(11):167-170,4.
计算机工程与应用2011,Vol.47Issue(11):167-170,4.DOI:10.3778/j.issn.1002-8331.2011.11.047

一种云场景的实时渲染方法

Method of real-time clouds rendering

葛亮 1姜晓峰 1倪小军1

作者信息

  • 1. 苏州大学计算机科学与技术学院,江苏,苏州,215000
  • 折叠

摘要

Abstract

The simulation of realistic cloud scene is discussed,a method of real-time cloud rendering is designed. Cloud concentration diagram is generated based on Perlin noise. Using Phong illumination model and single-scattering model,the reflected light and transmitted light are respectively calculated to improve the traditional methods that cannot truely reflect the sun light from different directions, and the dynamic cloud scene rendering is realized at different times.By the using of GPU-based Bumping Texture algorithm and Render-to-Texture technology,the rendering efficiency of the cloud scene is greatly improved. Experimental results further show that the method both satisfy the realistic and real-time needs.

关键词

云场景/Perlin噪声/三线性插值/图形处理器(GPU)/Bumping纹理/单向散射

Key words

cloud sence/perlin noise/Tri-linear interpolation/Graphic Proessing Unit(GPU)/Bumping texture/single scattering

分类

信息技术与安全科学

引用本文复制引用

葛亮,姜晓峰,倪小军..一种云场景的实时渲染方法[J].计算机工程与应用,2011,47(11):167-170,4.

基金项目

国家自然科学基金(the National Natural Science Foundation of China under Grant No.60775045). (the National Natural Science Foundation of China under Grant No.60775045)

计算机工程与应用

OACSCDCSTPCD

1002-8331

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