计算机与现代化Issue(5):70-73,76,5.DOI:10.3969/j.issn.1006-2475.2011.05.020
基于分形理论的三维地形生成算法研究与实现
Research and Application of 3D Terrain Generation Algorithm Based on Fractal Theory
徐琼燕 1李俊峰 2吴印华1
作者信息
- 1. 九江职业技术学院电气工程学院,江西,九江,332007
- 2. 国家无线电频谱管理研究所研发一部,陕西,西安,710061
- 折叠
摘要
Abstract
Researches and analyses the 3D terrain generation algorithm principle and process based on fractal theory. Mainly discusses the basic principle and the application of Diamond-Square method in 3D terrain generation. And simulates the DiamondSquare method using OpenGL program. The simulation results show that the algorithm is effective and feasible, and can be completely applied in the large scale geographic information system and visualization system.关键词
三维地形/分形算法/数字高程模型/可视化/OpenGLKey words
3D terrain/ fractal algorithm/ digital elevation model/ visualization/ OpenGL分类
信息技术与安全科学引用本文复制引用
徐琼燕,李俊峰,吴印华..基于分形理论的三维地形生成算法研究与实现[J].计算机与现代化,2011,(5):70-73,76,5.