计算机工程2011,Vol.37Issue(14):262-264,3.DOI:10.3969/j.issn.1000-3428.2011.14.089
曲面渐变纹理合成中重采样问题研究
Research of Resample Problem in Progressively-variant Texture Synthesis on Surfaces
摘要
Abstract
In the process of progressively-variant texture synthesis, because of the change of texture scale and direction, it needs constant resampling. In order to avoid resampling and accelerate the speed of texture synthesis, this paper adopts linear function as the transition function of texture scale, first of all, progressively-variant texture is synthesized in two-dimensional space, then uses this new texture sample and the control of vector to synthesize a progressively-variant texture on a 3D mesh. In order to prevent texture elements break apart, it adopts gray-scale image to assist synthesizing. Experimental results show that the method can produce smooth texture in most nature texture synthesis and obtain satisfactory results in synthesis efficiency.关键词
纹理合成/曲面纹理合成/渐变纹理/线性函数/灰度图像Key words
texture synthesis/ texture synthesis on surfaces/ progressively-variant texture/ linear function/ gray-scale image分类
信息技术与安全科学引用本文复制引用
聂俊岚,赵静萍,王艳芬..曲面渐变纹理合成中重采样问题研究[J].计算机工程,2011,37(14):262-264,3.基金项目
国家部委基金资助项目 ()