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曲面渐变纹理合成中重采样问题研究

聂俊岚 赵静萍 王艳芬

计算机工程2011,Vol.37Issue(14):262-264,3.
计算机工程2011,Vol.37Issue(14):262-264,3.DOI:10.3969/j.issn.1000-3428.2011.14.089

曲面渐变纹理合成中重采样问题研究

Research of Resample Problem in Progressively-variant Texture Synthesis on Surfaces

聂俊岚 1赵静萍 1王艳芬1

作者信息

  • 1. 燕山大学信息科学与工程学院,秦皇岛,066004
  • 折叠

摘要

Abstract

In the process of progressively-variant texture synthesis, because of the change of texture scale and direction, it needs constant resampling. In order to avoid resampling and accelerate the speed of texture synthesis, this paper adopts linear function as the transition function of texture scale, first of all, progressively-variant texture is synthesized in two-dimensional space, then uses this new texture sample and the control of vector to synthesize a progressively-variant texture on a 3D mesh. In order to prevent texture elements break apart, it adopts gray-scale image to assist synthesizing. Experimental results show that the method can produce smooth texture in most nature texture synthesis and obtain satisfactory results in synthesis efficiency.

关键词

纹理合成/曲面纹理合成/渐变纹理/线性函数/灰度图像

Key words

texture synthesis/ texture synthesis on surfaces/ progressively-variant texture/ linear function/ gray-scale image

分类

信息技术与安全科学

引用本文复制引用

聂俊岚,赵静萍,王艳芬..曲面渐变纹理合成中重采样问题研究[J].计算机工程,2011,37(14):262-264,3.

基金项目

国家部委基金资助项目 ()

计算机工程

OACSCDCSTPCD

1000-3428

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