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基于四叉树的分形地形实时动态生成算法

王洪瑞 陈伟磊 刘秀玲

计算机工程2011,Vol.37Issue(16):218-220,223,4.
计算机工程2011,Vol.37Issue(16):218-220,223,4.DOI:10.3969/j.issn.1000-3428.2011.16.074

基于四叉树的分形地形实时动态生成算法

Real-time Dynamic Generation Algorithm of Fractal Terrain Based on Quadtree

王洪瑞 1陈伟磊 2刘秀玲1

作者信息

  • 1. 燕山大学河北省工业计算机控制工程重点实验室,河北秦皇岛066004
  • 2. 河北大学电子信息工程学院,河北保定071002
  • 折叠

摘要

Abstract

In this paper, a new method of fractal algorithm combined with the quadtree algorithm is introduced to generate random dynamic terrain. Combined with midpoint displacement method and quadtree recursive partitioning algorithm, terrain generation is optimized. Simplified visibility culling strategies and data storage approach of triangle fans are used. Crack and popping problems are sovled in the terrain generation process. Texture blending technique are used to implement terrain rendering of the level of detail model. By this algorithm implementation and optimization, under the premise of guaranteeing that it is in a certain terrain visual realism effect, this method reduces expenses and achieves the purpose of improving real-time rendering speed.

关键词

地形/分形/四叉树/裂缝/可见性剔除/三角扇

Key words

terrain/fractal/quadtree/crack/visibility culling/triangle fan

分类

信息技术与安全科学

引用本文复制引用

王洪瑞,陈伟磊,刘秀玲..基于四叉树的分形地形实时动态生成算法[J].计算机工程,2011,37(16):218-220,223,4.

基金项目

科技部国际科技合作基金资助项目(2008DFR10530) (2008DFR10530)

河北省科技厅科技支撑计划基金资助项目(08243531D) (08243531D)

计算机工程

OACSCDCSTPCD

1000-3428

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