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基于Irrlicht引擎的实时浅水效果模拟

李一兵 张力学 孟霆

计算机工程与科学2011,Vol.33Issue(8):102-105,4.
计算机工程与科学2011,Vol.33Issue(8):102-105,4.DOI:10.3969/j.issn.1007-130X.2011.08.018

基于Irrlicht引擎的实时浅水效果模拟

Realtime Shallow Water Rendering Based on the Irrlicht Engine

李一兵 1张力学 1孟霆1

作者信息

  • 1. 哈尔滨工程大学信息与通信工程学院,黑龙江哈尔滨150001
  • 折叠

摘要

Abstract

This paper presents new algorithms on shallow water rendering based on the Irrlicht engine and the GLSL language. Combining the Gestner waves with the dynamic normal mapping based on texture waves.we get realistic water rendering including geometric undulation and ripples of the surface. At the same time, accurate reflection mapping can be obtained by rendering mirror reflection to texture on a per frame basis,compared with environment mapping the distortion resulted by view points is eliminated. Finally, by assigning the Fresnel weights to the material's alpha channel, we can reduce the CPU and GPU computation load with the use of the refraction texture,and still it produces convincing effects.

关键词

浅水模拟/法线贴图/菲涅尔现象

Key words

shallow water rendering/normal mapping/Fresnel effect

分类

信息技术与安全科学

引用本文复制引用

李一兵,张力学,孟霆..基于Irrlicht引擎的实时浅水效果模拟[J].计算机工程与科学,2011,33(8):102-105,4.

基金项目

船舶工业国防科技预研项目(10J3.1.6) (10J3.1.6)

哈尔滨市科技创新人才研究专项基金资助项目(2008RFQXG025) (2008RFQXG025)

计算机工程与科学

OA北大核心CSCDCSTPCD

1007-130X

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