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基于OpenGL与3DS Max的三维场景建模

王新波 朱维杰

电子科技2012,Vol.25Issue(1):79-80,2.
电子科技2012,Vol.25Issue(1):79-80,2.

基于OpenGL与3DS Max的三维场景建模

Three Dimensional Modeling Based on OpenGL and 3DS Max

王新波 1朱维杰2

作者信息

  • 1. 武警工程学院研究生管理大队,陕西西安710086
  • 2. 武警工程学院通信工程系,陕西西安710086
  • 折叠

摘要

Abstract

This paper describes how to use OpenGL technology and 3DS Max software to quickly build a threedimensional scene. It also introduces the application of the 3DS model in the OpenGL application program. By lowering the difficulty with which the complex three-dimensional model is established by OpenGL, the workload of modeling is reduced. Through the use of the advantages of the professional modeling software 3 DS Max, a more complex model is quickly established. And the OpenGL programming interface is used to protract the model in real time and control it interactively, thus reducing the modeling time and accelerating the system development process.

关键词

OpenGL/3DSMax/三维建模

Key words

OpenGL/3DSMax/three dimensional modeling

分类

信息技术与安全科学

引用本文复制引用

王新波,朱维杰..基于OpenGL与3DS Max的三维场景建模[J].电子科技,2012,25(1):79-80,2.

电子科技

1007-7820

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