计算机与现代化Issue(12):150-153,4.DOI:10.3969/j.issn.1006-2475.2011.12.043
自绘2D存档游戏的设计与实现
Design and Implementation of 2D Self-drawn Saved Game
张啸杰1
作者信息
- 1. 西安邮电学院计算机系,陕西西安710061
- 折叠
摘要
Abstract
This paper discusses the design and implementation of a self-drawn 2D saved game based on SQL Server 2005 and Win32 application, chooses VC ++ 6. 0 as development tool, and uses map editor to interact with database, relative coordinates help to achieve a smooth moving picture, and uses double buffer method to solve the problem of flicker when drawing.关键词
自绘/存档游戏/地图编辑器Key words
self-drawn/ saved games/ map editor分类
信息技术与安全科学引用本文复制引用
张啸杰..自绘2D存档游戏的设计与实现[J].计算机与现代化,2011,(12):150-153,4.