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自绘2D存档游戏的设计与实现

张啸杰

计算机与现代化Issue(12):150-153,4.
计算机与现代化Issue(12):150-153,4.DOI:10.3969/j.issn.1006-2475.2011.12.043

自绘2D存档游戏的设计与实现

Design and Implementation of 2D Self-drawn Saved Game

张啸杰1

作者信息

  • 1. 西安邮电学院计算机系,陕西西安710061
  • 折叠

摘要

Abstract

This paper discusses the design and implementation of a self-drawn 2D saved game based on SQL Server 2005 and Win32 application, chooses VC ++ 6. 0 as development tool, and uses map editor to interact with database, relative coordinates help to achieve a smooth moving picture, and uses double buffer method to solve the problem of flicker when drawing.

关键词

自绘/存档游戏/地图编辑器

Key words

self-drawn/ saved games/ map editor

分类

信息技术与安全科学

引用本文复制引用

张啸杰..自绘2D存档游戏的设计与实现[J].计算机与现代化,2011,(12):150-153,4.

计算机与现代化

OACSTPCD

1006-2475

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