南京航空航天大学学报2011,Vol.43Issue(6):786-792,7.
面向体三维显示器的图形算法设计
Graphics Algorithms Design for Volumetric 3-D Display
摘要
Abstract
For volumetric 3-D display whose imaging space is created by a spinning double bladed heli-coidal screen with layer-by-layer scan, a graphics software framework is designed and implemented. The core structure consists of voxelization, sliced image rendering and synchronization control. Graphics system obtains volume data by discretizing mesh models in 3-D sample space, then the volumetric dataset of the object is rendered into a stack of sliced images according to helicoid geometry. Through proper synchronization control,the sliced images are projected onto the spinning screen in rapid succession. Finally, the time serie sliced images fuse into a whole 3-D image in true space because of persistence of vision. The software has been tested on a volumetric 3-D display prototype, the 3-D images occupy real physical space, and viewers can watch them directly from almost all directions and change views simply by walking around the display, just as observing real physical object.关键词
体三维显示/图形算法/体数据/切片图像/同步控制Key words
volumetric 3-D display/ graphics algorithm/ volumetric data/ sliced image/ synchronization control分类
信息技术与安全科学引用本文复制引用
邢建芳,龚华军,沈春林,潘文平,岳键..面向体三维显示器的图形算法设计[J].南京航空航天大学学报,2011,43(6):786-792,7.基金项目
国家高技术研究发展计划("八六三"计划)(2007AA01Z338)资助项目 ("八六三"计划)
江苏省研究生科研创新计划(CX09B_083Z)资助项目. (CX09B_083Z)