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基于GPU与Monte—Carlo的体绘制光线投射算法的研究

张春凯 杨猛 刘金刚

微型机与应用2011,Vol.30Issue(18):42-45,4.
微型机与应用2011,Vol.30Issue(18):42-45,4.

基于GPU与Monte—Carlo的体绘制光线投射算法的研究

The research of volume raycasting based on GPU and Monte-Carlo

张春凯 1杨猛 1刘金刚1

作者信息

  • 1. 首都师范大学计算机科学联合研究院,北京100040
  • 折叠

摘要

Abstract

In the volume rendering process in which the equal step sampling is used when the display is not ideal, a large number of samples will increase when a sample step is reduced. It increases the data calculation in the volume rendering process greatly. For this problem, this paper proposes a method based on Monte-Carlo integration to achieve real time ray casting volume rendering. The paper uses the Monte-Carlo integration method to solve the integral equation in the light propagation. The experimental results show that when the premise of visual effect is almost the same, the method used in this paper would improve the efficiency in drawing more than ten frames.

关键词

体绘制/光线投射/蒙特卡洛

Key words

volume rendering/ray casting/Monte-Carlo

分类

信息技术与安全科学

引用本文复制引用

张春凯,杨猛,刘金刚..基于GPU与Monte—Carlo的体绘制光线投射算法的研究[J].微型机与应用,2011,30(18):42-45,4.

微型机与应用

2097-1788

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