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导弹虚拟战场环境设计与实现

赵海龙 李佳泽 郑重 李朋飞

计算机技术与发展2012,Vol.22Issue(1):87-89,93,4.
计算机技术与发展2012,Vol.22Issue(1):87-89,93,4.

导弹虚拟战场环境设计与实现

Design and Implementation of A Missile's Virtual Battlefield Environment

赵海龙 1李佳泽 1郑重 1李朋飞1

作者信息

  • 1. 第二炮兵工程学院,陕西西安 710025
  • 折叠

摘要

Abstract

To give a certain type of missile units for a new exercise,training and pre-war elements familiar platform,the missile's virtual battlefield environment demo system is designed and achieved on VC++6.0 and Deep Eye in this paper. The system overall structure is a-dopted modular design according to the system analysis, and then from two aspects of the modular design scene generation and effect each module is developed,has established a model of the sky,the terrain background model,battlefield solid model and the key technology such as terrain matching,path planning,special effects to achieve, the focus transformation and interactive interface are researched. At last,achieve a suitable model of the virtual battlefield environment for missile combat. The results shows that the design scheme is feasible and the simulation result is good.

关键词

导弹/虚拟战场环境/演示系统/关键技术

Key words

missile/virtual battlefield environment/demo system/key technologies

分类

信息技术与安全科学

引用本文复制引用

赵海龙,李佳泽,郑重,李朋飞..导弹虚拟战场环境设计与实现[J].计算机技术与发展,2012,22(1):87-89,93,4.

基金项目

全军军事学研究生课题申报项目(2010JY0905-547) (2010JY0905-547)

计算机技术与发展

OACSTPCD

1673-629X

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