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碰撞检测在三维场景漫游中的研究与实现

王良燕 高敏

微型机与应用2012,Vol.31Issue(24):42-44,47,4.
微型机与应用2012,Vol.31Issue(24):42-44,47,4.

碰撞检测在三维场景漫游中的研究与实现

Research and implementation of collision detection in 3D scene roaming

王良燕 1高敏1

作者信息

  • 1. 安徽三联学院,安徽合肥230601
  • 折叠

摘要

Abstract

Collision detection is a key feature in 3D scene roanfing. In the thesis, a virtual 3D system is constructed based on OGRE (Object-oriented Graphics Rendering Engine), and collision detection is implemented using OgreNewt and Newton libraries. All the bounding boxes are created by 3DSMax and parsed by collision-detection-tree of OgreNewt, which ensures accuracy of collision detection and saves huge effort of coding. It's proved that this solution is quite suitable for loading 3D scene of complicated hierarchical structure and constructing its collision detection.

关键词

碰撞检测/三维漫游/面向对象图形渲染引擎

Key words

collision detection/3D roaming/OGRE

分类

信息技术与安全科学

引用本文复制引用

王良燕,高敏..碰撞检测在三维场景漫游中的研究与实现[J].微型机与应用,2012,31(24):42-44,47,4.

微型机与应用

2097-1788

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