吉林大学学报(理学版)2012,Vol.50Issue(6):1175-1178,4.
一种针对飞行模拟的动态地形绘制误差判断方法
A Terrain Rendering Method with Dynamic Error Metric for Flight Simulation
摘要
Abstract
In view of the requirement of flight simulation, we presented a large-scale terrain rendering method with dynamic error metric, which is based on restricted quad-tree. By means of error saturation, the error metric of our method meets the requirements of parallel computing that can be used to select terrain grid points, which makes the error metric and triangulation executed by GPU. It improves the rending efficiency of image hardware, and saves the running time of CPU. The algorithm can be used for real-time rendering of large scale terrain in high-speed flight simulation.关键词
飞行模拟/地形绘制/约束四叉树/嵌套几何误差Key words
flight simulation/ terrain rendering/ restricted quad-tree/ nested geometric space error分类
信息技术与安全科学引用本文复制引用
傅为,葛子厚,李文辉..一种针对飞行模拟的动态地形绘制误差判断方法[J].吉林大学学报(理学版),2012,50(6):1175-1178,4.基金项目
国家自然科学基金(批准号:60873147). (批准号:60873147)