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基于Unity3D的虚拟校园开发研究与实现

欧阳攀 李强 卢秀慧

现代电子技术2013,Vol.36Issue(4):19-22,28,5.
现代电子技术2013,Vol.36Issue(4):19-22,28,5.

基于Unity3D的虚拟校园开发研究与实现

Research and implementation of virtual campus development based on Unity3d

欧阳攀 1李强 1卢秀慧1

作者信息

  • 1. 中北大学,山西太原030051
  • 折叠

摘要

Abstract

Unity3d is a modularization game engine based on Mono,Net. It can achieve an effect of primary- development and cross platform release. Its built-in API function combined with development tool Visual Studio can efficiently develop, games and scene simulation systems. Taking the virtual campus development of North University-of China as. an example, this paper studies how to use Unity3d engine to realize the scene real-time drive, user interface, multimedia information, model interac-tion, click-once deployment of desktop and network function. After the release, persons who remain within doors can smoothly visit the campus by network. The system has a good running effect and convenient maintenance. The effct shows that the Uni-ty3D engine has practical and reference value for the construction of 3-dimensional campus and the research of related visual simulation.

关键词

计算机应用/多平台开发/虚拟校园漫游/游戏引擎

Key words

computer application/multi-platform development/virtual campus roaming/game engine

分类

信息技术与安全科学

引用本文复制引用

欧阳攀,李强,卢秀慧..基于Unity3D的虚拟校园开发研究与实现[J].现代电子技术,2013,36(4):19-22,28,5.

基金项目

国家自然科学基金(51175481) (51175481)

现代电子技术

OACSTPCD

1004-373X

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