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基于 GPU的体绘制框架

陈娇 余晓锷

计算机应用与软件Issue(9):283-286,330,5.
计算机应用与软件Issue(9):283-286,330,5.DOI:10.3969/j.issn.1000-386x.2013.09.078

基于 GPU的体绘制框架

A GPU-BASED VOLUME RENDERING FRAMEWORK

陈娇 1余晓锷1

作者信息

  • 1. 南方医科大学生物医学工程学院 广东 广州510515
  • 折叠

摘要

Abstract

We present a simple and flexible volume rendering framework based on general ray casting approach .By means of existing standard and non-standard volume rendering techniques , this framework implements a couple of different shader programs , including the maximum intensity projection ( MIP ) , equivalent surface rendering and volume rendering and so on , under the premise of ensuring the rendering quality and easy interaction .Experiment shows that the framework has the easy scalability with high flexibility .It expresses the current medical visualisation technology preferably well .Incorporating the programmable graphics card technology into direct volume rendering shows great vitality .

关键词

体绘制/光线投射/GPU/传递函数

Key words

Volume rendering/Ray casting/GPU/Transfer function

分类

信息技术与安全科学

引用本文复制引用

陈娇,余晓锷..基于 GPU的体绘制框架[J].计算机应用与软件,2013,(9):283-286,330,5.

计算机应用与软件

OA北大核心CSCDCSTPCD

1000-386X

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