计算机应用与软件Issue(9):283-286,330,5.DOI:10.3969/j.issn.1000-386x.2013.09.078
基于 GPU的体绘制框架
A GPU-BASED VOLUME RENDERING FRAMEWORK
陈娇 1余晓锷1
作者信息
- 1. 南方医科大学生物医学工程学院 广东 广州510515
- 折叠
摘要
Abstract
We present a simple and flexible volume rendering framework based on general ray casting approach .By means of existing standard and non-standard volume rendering techniques , this framework implements a couple of different shader programs , including the maximum intensity projection ( MIP ) , equivalent surface rendering and volume rendering and so on , under the premise of ensuring the rendering quality and easy interaction .Experiment shows that the framework has the easy scalability with high flexibility .It expresses the current medical visualisation technology preferably well .Incorporating the programmable graphics card technology into direct volume rendering shows great vitality .关键词
体绘制/光线投射/GPU/传递函数Key words
Volume rendering/Ray casting/GPU/Transfer function分类
信息技术与安全科学引用本文复制引用
陈娇,余晓锷..基于 GPU的体绘制框架[J].计算机应用与软件,2013,(9):283-286,330,5.