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基于Unity3 D的多平台三维空战游戏的开发

张典华 陈一民 李磊

计算机技术与发展Issue(1):192-195,4.
计算机技术与发展Issue(1):192-195,4.DOI:10.3969/j.issn.1673-629X.2014.01.049

基于Unity3 D的多平台三维空战游戏的开发

Development of 3 D Air War Game of Multi-platform Based on Unity3 D

张典华 1陈一民 1李磊2

作者信息

  • 1. 上海大学,上海201800
  • 2. 太极计算机股份有限公司,北京100083
  • 折叠

摘要

Abstract

In order to solve the current more troublesome problems in game cross-platform developing,a multi platform 3D air war game is developed. In order to improve the speed of collision detection,the cube bounding box technology is used,and further optimized for trapezoidal bounding box. Particles are realized using ellipsoids. There are hundreds of particles on the ellipsoid,and the smaller ellipsoid is replaced with dots directly. In order to make the game can also be used on mobile phone platform,the particle color is reduced to 64 colors. The system has been optimized using the multithreading and optimized model. The system includes a graphical user interface, physical module,particle system module etc. The system have been transplanted to the platform of Windows,Web,Mac,Mac Dashboard etc. The operation of the system is fluent,and meets the design requirements.

关键词

Unity3D/三维/游戏/跨平台

Key words

Unity3D/3D/game/cross-platform

分类

信息技术与安全科学

引用本文复制引用

张典华,陈一民,李磊..基于Unity3 D的多平台三维空战游戏的开发[J].计算机技术与发展,2014,(1):192-195,4.

基金项目

国家科技支撑计划课题(2006BAK13B10) (2006BAK13B10)

国家“863”高技术发展计划项目(2007AA01Z319) (2007AA01Z319)

上海市科委项目(11511503400,11511503302) (11511503400,11511503302)

计算机技术与发展

OACSTPCD

1673-629X

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