测绘科学技术学报Issue(4):419-423,430,6.DOI:10.3969/j.issn.1673-6338.2014.04.019
计算机兵棋棋盘中投影变形及坐标转换问题研究
The Projection Distortion and Coordinate Transformation of Computer Wargame Map
摘要
Abstract
As a military science tool to research and evaluate the process of combat wargame has three elements map pieces and rules. The hex wargame map is the typical mode Lambert Projection is often used by the comput-er wargame to create the hex wargame map. Above all the law of the distortion was analyzed and two methods were put forward to correct the distortion individual value method and average value method. Two methods of coor-dinate transformation such as direct transform and indirect transform were described the basis transform theory was analyzed and the formula were presented. The result of experiment validated that the average value method had a good practicability to correct the distortion of computer wargame map and the indirect transform beared more efficiency in coordinate transformation.关键词
计算机兵棋棋盘/Lambert等角割圆锥投影/六角格尺寸/平均值/间接转换Key words
computer wargame map/Lambert conformal conic projection/hex size/average value/indirect trans-form分类
天文与地球科学引用本文复制引用
张欣,游雄,武志强,张寅宝..计算机兵棋棋盘中投影变形及坐标转换问题研究[J].测绘科学技术学报,2014,(4):419-423,430,6.基金项目
青年科学基金项目(41101445);地理信息工程国家重点实验室开放基金项目(SKLGIE2013-M-4-2)。 (41101445)