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Kinect驱动的人脸动画合成技术研究

李俊龙 章登义 黄珺

计算机工程Issue(3):237-241,5.
计算机工程Issue(3):237-241,5.DOI:10.3969/j.issn.1000-3428.2015.03.044

Kinect驱动的人脸动画合成技术研究

Research on Synthesis Technology of Facial Animation Driven by Kinect

李俊龙 1章登义 1黄珺2

作者信息

  • 1. 武汉大学 计算机学院,武汉430079
  • 2. 武汉大学测绘遥感信息工程国家重点实验室,武汉430079
  • 折叠

摘要

Abstract

The technique of 3D human facial animation can be applied in a wide range of fields such as virtual reality, avatar control and so on. This paper proposes a real-time facial animation system based on Kinect. In this system,facial expression parameters are inferred by facial tracking client with Kinect and sent to the facial animation synthesizing server through socket. The server looks up FaceDefTables based on MPEG-4 facial animation standard to control the morphing of 3D face model. 3D facial animations which emulate expressions of the user are then generated in real time. Experimental results show that the method can rebuild quality realistic 3D facial animations in real time. Compared with existing technologies,this system with simple structure is easy to deploy and is also extendibility.

关键词

Kinect驱动/人脸跟踪/人脸动画/合成/MPEG-4标准

Key words

Kinect driven/facial tracking/facial animation/synthesis/MPEG-4 standard

分类

信息技术与安全科学

引用本文复制引用

李俊龙,章登义,黄珺..Kinect驱动的人脸动画合成技术研究[J].计算机工程,2015,(3):237-241,5.

基金项目

教育部博士点基金资助项目(20120141120006) (20120141120006)

武汉科技计划基金资助项目(2013010501010146)。 (2013010501010146)

计算机工程

OA北大核心CSCDCSTPCD

1000-3428

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