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利用OSG三维图形渲染引擎实现的骨骼动画

段辉丽 唐丽玉

计算机工程与应用Issue(3):40-44,5.
计算机工程与应用Issue(3):40-44,5.DOI:10.3778/j.issn.1002-8331.1304-0084

利用OSG三维图形渲染引擎实现的骨骼动画

Using OSG graphic rendering engine to achieve skeletal animation

段辉丽 1唐丽玉1

作者信息

  • 1. 福州大学 福建省空间信息工程研究中心,空间数据挖掘与信息共享教育部重点实验室,福州 350002
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摘要

Abstract

Dynamic entity model is an important part of the virtual scene, and skeletal animation is a main technology to express entity dynamic behavior in the virtual scene. This paper presents one strategy to render skeletal animation in a virtual scene. The proposed method simulates the moving in the virtual scene using the third party software, Cal3D management mechanism, and OSG graphic rendering engine. In VisForest software, based on the integration of skeletal animation rendering, it solves the problem of the animal“step empty”on the earth’s surface in a virtual, expands the dynamic entity behavior simulation in virtual environment. The running and walking process of a sika deer and an elephant are realistically simulated, and the action is natural in the simulation process.

关键词

骨骼动画/Cal3D/开源的三维图形渲染引擎(OSG)三维渲染引擎/三维建模

Key words

skeletal animation/Cal3D/OpenSceneGraph(OSG)graphic rendering engine/3D modeling

分类

信息技术与安全科学

引用本文复制引用

段辉丽,唐丽玉..利用OSG三维图形渲染引擎实现的骨骼动画[J].计算机工程与应用,2015,(3):40-44,5.

基金项目

国家自然科学基金(No.31200430);国家高技术研究发展计划(863)(No.2012AA102002);福建省产学研重大项目(No.2012N5006)。 ()

计算机工程与应用

OA北大核心CSCDCSTPCD

1002-8331

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