计算机工程与应用Issue(3):40-44,5.DOI:10.3778/j.issn.1002-8331.1304-0084
利用OSG三维图形渲染引擎实现的骨骼动画
Using OSG graphic rendering engine to achieve skeletal animation
摘要
Abstract
Dynamic entity model is an important part of the virtual scene, and skeletal animation is a main technology to express entity dynamic behavior in the virtual scene. This paper presents one strategy to render skeletal animation in a virtual scene. The proposed method simulates the moving in the virtual scene using the third party software, Cal3D management mechanism, and OSG graphic rendering engine. In VisForest software, based on the integration of skeletal animation rendering, it solves the problem of the animal“step empty”on the earth’s surface in a virtual, expands the dynamic entity behavior simulation in virtual environment. The running and walking process of a sika deer and an elephant are realistically simulated, and the action is natural in the simulation process.关键词
骨骼动画/Cal3D/开源的三维图形渲染引擎(OSG)三维渲染引擎/三维建模Key words
skeletal animation/Cal3D/OpenSceneGraph(OSG)graphic rendering engine/3D modeling分类
信息技术与安全科学引用本文复制引用
段辉丽,唐丽玉..利用OSG三维图形渲染引擎实现的骨骼动画[J].计算机工程与应用,2015,(3):40-44,5.基金项目
国家自然科学基金(No.31200430);国家高技术研究发展计划(863)(No.2012AA102002);福建省产学研重大项目(No.2012N5006)。 ()