四川大学学报(自然科学版)Issue(1):63-68,6.DOI:10.3969/j.issn.0490-6756.2015.01.013
基于图形处理器的雾化渲染方法
Rendering realistic fog using GPU
摘要
Abstract
An effective way to render realistic fog in real time.Firstly,a new sphericalmodel of fog was proposed.The model used a ray tracing algorithm based on the integration of fog density to calculate the final fragment color.Secondly,Perlin Noise was used to achieving the dynamic fog.A physical model based sky model was used to influence the fog color.Thirdly,the program was optimized by using the Render to Texture technical and the High Dynamic Range algorithm.The fog rendered by this method has a good display effect and with a high frame rate.关键词
计算机仿真/雾化渲染/预计算/动态雾效Key words
Computer simulation/Fog rendering/Pre-compute/Dynamic fog分类
信息技术与安全科学引用本文复制引用
陆薇,杨红雨,万宇..基于图形处理器的雾化渲染方法[J].四川大学学报(自然科学版),2015,(1):63-68,6.基金项目
国家863高技术研究发展计划(2012AA011804) (2012AA011804)