计算机技术与发展Issue(6):174-178,183,6.DOI:10.3969/j.issn.1673-629X.2014.06.043
基于Kinect的虚拟展馆游览系统的设计与实现
Design and Implementation of Virtual Pavilion Tour System Based on Kinect Technology
摘要
Abstract
According to the fact that the user experience of human-computer interaction of the present 3D virtual pavilion tour system confronts an unsatisfying situation,a new system based on Kinect technology of somatosensory interaction is proposed. The system focu-ses on two points:one is parsing the experiences' motions by using the Kinect technology of skeletal tracking;the other one is controlling the skeletal animation via the application of quaternion interpolation method. In terms of functionality,the system makes it a fact that the player standing in front of the Kinect can control the virtual characters' actions,postures,positions and directions in 3D scene with differ-ent body postures. Experimental results indicate that by the use of the technology of somatosensory interaction,the player can control vir-tual characters' postures in a better way and conduct virtual scene walkthrough in a more convenient manner.关键词
体感交互/骨骼追踪/骨骼动画/虚拟游览Key words
somatosensory interaction/skeletal tracking/skeletal animation/virtual tour分类
信息技术与安全科学引用本文复制引用
杨光辉,马纯永,韩勇,陈戈..基于Kinect的虚拟展馆游览系统的设计与实现[J].计算机技术与发展,2014,(6):174-178,183,6.基金项目
中央高校青年教师科研专项基金(201213019) (201213019)