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基于Kinect的虚拟展馆游览系统的设计与实现

杨光辉 马纯永 韩勇 陈戈

计算机技术与发展Issue(6):174-178,183,6.
计算机技术与发展Issue(6):174-178,183,6.DOI:10.3969/j.issn.1673-629X.2014.06.043

基于Kinect的虚拟展馆游览系统的设计与实现

Design and Implementation of Virtual Pavilion Tour System Based on Kinect Technology

杨光辉 1马纯永 1韩勇 1陈戈1

作者信息

  • 1. 中国海洋大学 信息科学与工程学院,山东 青岛 266100
  • 折叠

摘要

Abstract

According to the fact that the user experience of human-computer interaction of the present 3D virtual pavilion tour system confronts an unsatisfying situation,a new system based on Kinect technology of somatosensory interaction is proposed. The system focu-ses on two points:one is parsing the experiences' motions by using the Kinect technology of skeletal tracking;the other one is controlling the skeletal animation via the application of quaternion interpolation method. In terms of functionality,the system makes it a fact that the player standing in front of the Kinect can control the virtual characters' actions,postures,positions and directions in 3D scene with differ-ent body postures. Experimental results indicate that by the use of the technology of somatosensory interaction,the player can control vir-tual characters' postures in a better way and conduct virtual scene walkthrough in a more convenient manner.

关键词

体感交互/骨骼追踪/骨骼动画/虚拟游览

Key words

somatosensory interaction/skeletal tracking/skeletal animation/virtual tour

分类

信息技术与安全科学

引用本文复制引用

杨光辉,马纯永,韩勇,陈戈..基于Kinect的虚拟展馆游览系统的设计与实现[J].计算机技术与发展,2014,(6):174-178,183,6.

基金项目

中央高校青年教师科研专项基金(201213019) (201213019)

计算机技术与发展

OACSTPCD

1673-629X

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