摘要
Abstract
A daptive education games may provide the learners with personalized learning services, which can raise the learn-ers' interest, motivation and learning efficiency. In this paper, an adaptive educational game has been developed based on the sequen-tial/global dimension of the learning style proposed by Felder and Silverman. An experimental research is conducted on recognition and learning efficiency of educational games, and the factors which influence educational games. The results show that learners ’ learning efficiency has been greatly improved in an adaptive education game which coincides with their learning style and all the learners prefer to learn based on a global education game, which provides some theory reference for education game designers. Be-sides interest, pleasure, ease of use and flexibility, the 5th factor named adaptability is proposed, all of which affect the students ’ choosing education games. Finally, the new ways of the development of adaptive education games based on some new technologies such as flipped classroom, MOOC, big data and learning analytics are discussed in the paper.关键词
学习风格/适应性/教育游戏/个性化学习/大数据/学习分析/MOOCKey words
Learning style/Adaptability/Education game/Personalized learning/Big date/Learning analytics/MOOC分类
社会科学