| 注册
首页|期刊导航|计算机技术与发展|一种基于GPU的柔和阴影实现方法研究

一种基于GPU的柔和阴影实现方法研究

付燕丽 刘循

计算机技术与发展Issue(2):52-56,5.
计算机技术与发展Issue(2):52-56,5.DOI:10.3969/j.jssn.1673-629X.2013.02.013

一种基于GPU的柔和阴影实现方法研究

Research on Realizing Method of Soft Shadow Based on GPU

付燕丽 1刘循1

作者信息

  • 1. 四川大学 计算机学院,四川 成都 610064
  • 折叠

摘要

Abstract

The shadow is the important characteristics of reality in the virtual environment. Because of the universal and efficiency,parallel split shadow maps algorithm plays an important role to the real-time shadow rendering in the large scale and complicated virtual environ-ment. But to tower simulation system which is large-scale dynamic scene,alias is still happened,using such as variance shadow maps to improve its effect,and using the powerful floating-point operation ability and parallel processing ability of GPU to accelerate the realiza-tion of shadow,so it can effectively guarantee the authenticity and real-time of the shadow. The experimental results show that the shad-ow generated has soft edge,well anti-aliasing effect,and solving the problem of shadow biasing and light bleeding,achieving the require-ments of real-time simulation.

关键词

阴影图/反走样/图形处理单元/大规模场景/并行分割的阴影贴图/差值阴影贴图

Key words

shadow mapping/anti-aliasing/GPU/large scale environment/PSSMs/VSM

分类

信息技术与安全科学

引用本文复制引用

付燕丽,刘循..一种基于GPU的柔和阴影实现方法研究[J].计算机技术与发展,2013,(2):52-56,5.

基金项目

国家重点基础研究发展计划(2009CB320803) (2009CB320803)

计算机技术与发展

OACSTPCD

1673-629X

访问量0
|
下载量0
段落导航相关论文