重庆邮电大学学报(自然科学版)Issue(1):78-86,9.DOI:10.3979/j.issn.1673-825X.2016.01.012
基于骨骼信息的虚拟角色控制方法
Avatar control method based on skeleton data
摘要
Abstract
Since the current avatar control methods based on rotation matrix in motion capture methods have shortcomings in action accuracy and real-time property,and the anti-interference ability for illumination,a new avatar control method based on quaternion vector of skeleton data is proposed.First,the displacements of joints and the changes of the angles between joints during the movement are calculated and recorded based on the skeleton data captured by the Kinect.Then the rota-tion angle of bone joints are calculated according to the motion data in successive frames and are transformed to quaternion vectors.Finally,with the forward kinematics principle,the avatar gesture is accomplished and real-time feedback from root joint according to the body movements.Theoretical analysis and simulation results show that the method performed better on gestures accuracy,decrease of angle errors,straight real-time preview,and robust performance on light disturbance com-pared with avatar control methods based on rotation matrix.关键词
动作捕捉/Kinect/四元向量/虚拟角色Key words
motion capture/Kinect/quaternion vector/avatar分类
信息技术与安全科学引用本文复制引用
李红波,孙舶源,李双生..基于骨骼信息的虚拟角色控制方法[J].重庆邮电大学学报(自然科学版),2016,(1):78-86,9.基金项目
重庆市自然科学基金(cstc2012jjA40027);重庆教委科学技术研究项目(KJ130518);国家自然科学基金(13CGL146)Foundation ItemsThe Natural Science Foundation Project of CQ CSTC(cstc2012jjA40027);The Scientific and Technological Re-search Program of Chongqing Municipal Education Commission (KJ130518 );The National Natural Science Foundation of China ()