计算机与数字工程Issue(2):197-199,206,4.DOI:10.3969/j.issn.1672-9722.2016.02.002
基于数学物理方法和纹理作用的火焰模拟
Flame Simulation Based on Method of Mathematical Physics and Texture Effect
摘要
Abstract
Through the analysis of the several commonly used methods of flame simulation ,a method of flame simula‐tion combined the method of mathematical physics simulation method and texture mapping is proposed .Firstly ,the Navier‐Stokes equation is solved ,together with method of staggered grid to manipulate the discretization ,the volume change of the state of each fixed grid nodes is changed ;Then ,the flame color is converted by the temperature field data ;Finally ,the method of texture mapping is used to render the flame .Experiments show that the algorithm is feasible and valid .关键词
火焰模拟/数学物理方法/纹理绘制/温度场Key words
flame simulation/method of mathematical physics/texture rendering/temperature field分类
信息技术与安全科学引用本文复制引用
王双双,许化强,白成杰..基于数学物理方法和纹理作用的火焰模拟[J].计算机与数字工程,2016,(2):197-199,206,4.基金项目
国家自然科学基金项目(编号61340019);山东省自然科学基金项目(编号ZR2012FM029)资助。 ()