| 注册
首页|期刊导航|职业技术教育|中高职课程体系衔接探讨--以计算机动漫与游戏制作专业为例

中高职课程体系衔接探讨--以计算机动漫与游戏制作专业为例

游金水

职业技术教育2016,Vol.37Issue(8):20-22,3.
职业技术教育2016,Vol.37Issue(8):20-22,3.

中高职课程体系衔接探讨--以计算机动漫与游戏制作专业为例

Study on the Construction of Curriculum System Connecting Secondary with Higher Vocational Education--The Case of Computer Animation and Game Production Specialty

游金水1

作者信息

  • 1. 福建省职业技术教育中心教研部 福州,350003
  • 折叠

摘要

Abstract

At present, the linking between secondary and higher vocational education has become an important task, the core of which is the course linking. However, there exist some phenomena in the course linking, such as cultural base disconnect, curriculum setting repetition, and skill levels inversion. Thus, it is suggested to insist on core curriculum as the main line, the people-oriented as the principle, professional directory and professional teaching standards as the basis, and the guiding by the regional demand.

关键词

中高职衔接/课程体系/动漫专业/职业教育

Key words

linking secondary with higher vocational education/curriculum system/animation specialty/vocational education

分类

社会科学

引用本文复制引用

游金水..中高职课程体系衔接探讨--以计算机动漫与游戏制作专业为例[J].职业技术教育,2016,37(8):20-22,3.

基金项目

2014 年福建省中青年教师A类社科研究课题(职业教育研究专项)“中高职(本科)衔接课程体系构建研究”(JAS14490),主持人游金水 ()

职业技术教育

OA北大核心

1008-3219

访问量0
|
下载量0
段落导航相关论文