计算机应用与软件Issue(10):21-25,63,6.DOI:10.3969/j.issn.1000-386x.2013.10.006
基于GPU的三维地震数据场体绘制方法
VOLUME RENDERING METHOD FOR 3D SEISMIC DATA BASED ON GPU
摘要
Abstract
Volume rendering is one of the focuses in the research and application of computing visualisation.On the basis of formally defi-ning the 3D data volume,we discuss the principles and methods of the ray casting algorithm including division of volume data,computation of resampling and composition of image.By resampling with shader and image compositing,the GPU acceleration of volume rendering is achieved.The application of the ray casting volume rendering algorithm with GPU acceleration in seismic data interpretation implements the visualisation of seismic data in gray and pseudo-colour respectively,and by a transfer function,the characteristics of stratums in seismic data field is highlighted,which overcomes the limitations of the profiles,slices and 3D surface rendering of seismic data.关键词
光线投射算法/转换函数/GPU加速/地震数据解释Key words
Ray casting algorithm/Transfer function/GPU accelerating/Seismic data interpretation分类
信息技术与安全科学引用本文复制引用
段忠祥,李国和,臧金晓,姜芳,吴卫江,赵建辉..基于GPU的三维地震数据场体绘制方法[J].计算机应用与软件,2013,(10):21-25,63,6.基金项目
国家自然科学基金项目(60473125),国家高新技术研究发展计划项目(2009AA062802),中国石油(CNPC)石油科技中青年创新基金项目(05E7013),国家重大专项子课题(G5800-08-ZS-WX). (60473125)