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虚拟现实平衡游戏训练对帕金森病患者平衡功能的效果

林志诚 陈阿贞 江一静 陈登钟 叶晓倩 游咏梅

中国康复理论与实践2016,Vol.22Issue(9):1059-1063,5.
中国康复理论与实践2016,Vol.22Issue(9):1059-1063,5.DOI:10.3969/j.issn.1006-9771.2016.09.017

虚拟现实平衡游戏训练对帕金森病患者平衡功能的效果

Effects of Virtual Reality Balance Game on Balance Function for Parkinson's Disease

林志诚 1陈阿贞 2江一静 3陈登钟 1叶晓倩 1游咏梅3

作者信息

  • 1. 福建中医药大学附属康复医院,福建福州市350003
  • 2. 福建中医药大学,福建福州市350003
  • 3. 福建中医药大学,福建福州市350003
  • 折叠

摘要

Abstract

Objective To apply the virtual reality in balance function training for Parkinson's Disease (PD). Methods From October, 2013 to January, 2016, 31 patients with balance disorders after PD were divided into two groups:the treatment group (n=17) received virtual reality balancing games training, while the control group (n=14) received routine balance training. They were assessed with Berg Balance Scale (BBS), Timed Up and Go Test (TUGT), static fall index (SFI), limits of stability (LOS), dynamic fall index (DFI) and modified Barth-el Index (MBI) before and four weeks after treatment. The frequency of falls in the next six weeks was recorded. Results The scores of BBS, TUGT, SFI, LOS, DFI and MBI improved significantly in both groups after treatment (P<0.05), and improved more in scores of BBS (t=2.095), TUGT (t=-2.091), DFI (t=-2.182), LOS scores (t=2.202) and MBI (t=3.036) in the treatment group than in the control group (P<0.05). There was positive correlation between scores of BBS and MBI (r=0.899, P<0.001). The frequency of falls was less in the treatment group than in the control group (P<0.05). Conclusion Virtual reality balance training can improve the balance function for PD.

关键词

帕金森病/虚拟现实/平衡/日常生活活动

Key words

Parkinson's disease/virtual reality/balance/activities of daily living

分类

医药卫生

引用本文复制引用

林志诚,陈阿贞,江一静,陈登钟,叶晓倩,游咏梅..虚拟现实平衡游戏训练对帕金森病患者平衡功能的效果[J].中国康复理论与实践,2016,22(9):1059-1063,5.

基金项目

福建省卫生计生委青年科研课题(No.2014-2-36)。实验平台福建省康复产业研究院(2015Y2001)。 (No.2014-2-36)

中国康复理论与实践

OA北大核心CSCDCSTPCD

1006-9771

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