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基于 Unity 引擎的地形块动态调度算法研究磁

耿肖 韩志伟 廖峰

计算机与数字工程2016,Vol.44Issue(9):1629-1634,6.
计算机与数字工程2016,Vol.44Issue(9):1629-1634,6.DOI:10.3969/j.issn.1672-9722.2016.09.001

基于 Unity 引擎的地形块动态调度算法研究磁

Dynamic Scheduling Algorithm of Terrain Blocks Based on Unity Engine

耿肖 1韩志伟 1廖峰1

作者信息

  • 1. 西南交通大学电气工程学院 成都 610031
  • 折叠

摘要

Abstract

In order to solve the problem that the utilization rate of memory was high when large‐scale terrain blocks were loaded in the process of 3D simulation based on Unity ,a dynamic scheduling algorithm of terrain blocks was proposed in this paper .The projection of the viewpoint in the terrain flat was chosen as the center of the current terrain ,and the terrain blocks surrounding it were loaded .When the viewpoint was moving ,according to the change of the coordinate of its projec‐tion point in the terrain flat ,the area of the terrain blocks needing to be loaded and unloaded were calculated .In this paper , the dynamic scheduling algorithm of terrain blocks was realized based on the memory management strategy of Unity .The ex‐periment results showed that the algorithm can effectively reduce the memory usage in terrain loading and increase the frame rate of the 3D simulation .

关键词

地形块/动态调度/视点位置/内存管理/三维仿真

Key words

terrain blocks/dynamic scheduling/viewpoint position/memory management/three-dimensional simulation

分类

信息技术与安全科学

引用本文复制引用

耿肖,韩志伟,廖峰..基于 Unity 引擎的地形块动态调度算法研究磁[J].计算机与数字工程,2016,44(9):1629-1634,6.

基金项目

国家自然科学基金(编号51407147)资助。 ()

计算机与数字工程

OACSTPCD

1672-9722

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