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文化可视化设计研究--以《功夫熊猫》系列电影动画设计为例

刘洪澍 杜旭丹

设计Issue(19):130-131,2.
设计Issue(19):130-131,2.

文化可视化设计研究--以《功夫熊猫》系列电影动画设计为例

DESIGN OF VISUAL CULTURE--IN "KUNG FU PANDA" FILM SERIES ANIMATION CASE

刘洪澍 1杜旭丹2

作者信息

  • 1. 辽宁大学
  • 2. 清华大学
  • 折叠

摘要

Abstract

With the development of science and technology, combined with digital technology and artistic design, visual design and development of cultural heritage gradual integrated into modern life. Visual culture phenomenon is formed, way of cultural symbols' transmission are also changed from the text to visual communication, as a result, leading the traditional language change from language-dominated to image-dominated, presenting a new mode of cultural acceptance. Considering the scope of the design, visual design culture involves many aspects such as animation, movies, web pages, etc. glyph. This article starts from the design perspective, taking the "Kung Fu Panda" series animated films as an example, studying the status quo and current problem of visual culture and theoretical results, summarizing the presentation and obstacles of visual design.

关键词

文化可视化/设计/功夫熊猫

Key words

Visual culture/Design/Kung Fu Panda

分类

社会科学

引用本文复制引用

刘洪澍,杜旭丹..文化可视化设计研究--以《功夫熊猫》系列电影动画设计为例[J].设计,2016,(19):130-131,2.

设计

1003-0069

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