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新版"吃豆人"游戏的AI设计与实现

陈漫红 薛雪

微型机与应用2016,Vol.35Issue(22):47-50,60,5.
微型机与应用2016,Vol.35Issue(22):47-50,60,5.DOI:10.19358/j.issn.1674-7720.2016.22.013

新版"吃豆人"游戏的AI设计与实现

AI design and implementation of a new version of "the pac-man" game

陈漫红 1薛雪1

作者信息

  • 1. 北京联合大学 师范学院, 北京 100011
  • 折叠

摘要

Abstract

The new version of "the pac-man" game is based on the original "the pac-man", adding some modern elements and various rules of the game model to it, in order to add some modern preferences of mobile phone casual games.This article shows the function of the game's overall architecture, among them the key is to realize the game character collision detection and the design of artificial intelligence.This article shows the Android game development of the whole process and puts forward development framework for "the pac-man".The game development has certain reference significance.

关键词

"吃豆人"游戏/碰撞检测/游戏人工智能

Key words

"the pac-man" game/collision detection/game AI

分类

信息技术与安全科学

引用本文复制引用

陈漫红,薛雪..新版"吃豆人"游戏的AI设计与实现[J].微型机与应用,2016,35(22):47-50,60,5.

微型机与应用

2097-1788

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