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计算机博弈的研究与发展

王亚杰 邱虹坤 吴燕燕 李飞 杨周凤

智能系统学报2016,Vol.11Issue(6):788-798,11.
智能系统学报2016,Vol.11Issue(6):788-798,11.DOI:10.11992/tis.201609006

计算机博弈的研究与发展

Research and development of computer games

王亚杰 1邱虹坤 1吴燕燕 1李飞 1杨周凤1

作者信息

  • 1. 沈阳航空航天大学 工程训练中心,辽宁 沈阳 110136
  • 折叠

摘要

Abstract

Computer gaming is one of the most important and challenging research directions in the field of Artificial Intelligence (AI).First, this paper reviewed the development of computer games, and the competitions in China and abroad.All types of competitions provide a platform of technical verification and academic communication for the development of computer game technology.Second, the computer game system was introduced, which includes the game platform, the game tree search, the situation evaluation, the move generation, the machine learning and other technologies.The principles and features of the typically used algorithms were stated, such as the Minimax searching algorithm, the pruning searching algorithm, the Monte Carlo searching algorithm, and so on.The situation evaluation method and many optimization algorithms were also analyzed, among which, parallel computing, the genetic algorithm and the deep learning algorithm, based on a neural network, were effective methods to promote machine intelligence.Finally, the challenges of computer games were analyzed, and the development and future trends were proposed.

关键词

人工智能/计算机博弈/蒙特卡罗搜索/神经网络/遗传算法/深度学习

Key words

artificial intelligence/computer game/Monte Carlo tree search/neural networks/genetic algorithm/deep learning

分类

信息技术与安全科学

引用本文复制引用

王亚杰,邱虹坤,吴燕燕,李飞,杨周凤..计算机博弈的研究与发展[J].智能系统学报,2016,11(6):788-798,11.

基金项目

航空科学基金项目(2015ZC54008) (2015ZC54008)

辽宁省教育厅基金项目(L2015407). (L2015407)

智能系统学报

OA北大核心CSCDCSTPCD

1673-4785

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