西安电子科技大学学报(自然科学版)2017,Vol.44Issue(4):40-46,74,8.DOI:10.3969/j.issn.1001-2400.2017.04.008
3D图形渲染的能耗估计
Energy consumption estimation for 3D graphics rendering
摘要
Abstract
From the perspective of hardware design and graphics programming,a new energy consumption estimation model of 3D graphics rendering is proposed.Aiming at the energy consumption of the vertex shader and pixel shader in the 3D rendering pipeline,the loads of the vertex shader and the pixel shader which affect the rendering quality are analyzed,and the model of the ratio the number of pixels to the number of vertexes is obtained.At the same time,the energy consumption of vertex shading stages and pixel shading stages are modeled.The model is used to estimate the energy consumption of the benchmark programs,and simulations are performed using the Synopsys VCS simulator and the Power Compiler to obtain the actual energy consumption of these programs.The results show that the geometric mean of the model`s prediction error is less than 3%,which can be used to guide the power consumption analysis and management of graphics hardware and software.关键词
三维图形渲染/能耗估计模型/着色器/预测误差Key words
3D graphics rendering/energy consumption estimation model/shader/prediction error分类
信息技术与安全科学引用本文复制引用
邢立冬,李涛,黄虎才,韩俊刚..3D图形渲染的能耗估计[J].西安电子科技大学学报(自然科学版),2017,44(4):40-46,74,8.基金项目
国家自然科学基金重点资助项目(61136002) (61136002)