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视频游戏中的化身认同

衡书鹏 周宗奎 孙丽君

心理科学进展2017,Vol.25Issue(9):1565-1578,14.
心理科学进展2017,Vol.25Issue(9):1565-1578,14.DOI:10.3724/SP.J.1042.2017.01565

视频游戏中的化身认同

The avatar identification in video games

衡书鹏 1周宗奎 2孙丽君1

作者信息

  • 1. 青少年网络心理与行为教育部重点实验室
  • 2. 华中师范大学心理学院暨湖北省人的发展与心理健康重点实验室,武汉430079
  • 折叠

摘要

Abstract

Avatar identification is conceptualized as a temporary shift in players' self-perception by adopting aspects of the identity of a video game avatar,which consists of temporary loss of self-awareness and heightened emotional and cognitive connections with an avatar,and provides us with a new perspective for understanding the avatar effect.In previous studies,the main testing models of avatar identification consist of the three-dimension and four-dimension structure.Its neural mechanism have preliminary been revealed.As to its antecedents,previous studies have mainly investigated games' characteristics and individual factors.In terms of outcome variables,existing researches have mainly focused on the effects of avatar identification on game experience (flow state,self-presence and enjoyment),game addiction,aggressive behavior and self identity.On the basis of literature review,we point out that future research should make a thorough inquiry on the concept and structure,develop more effective measuring tools,broaden study methods and variables,and strengthen application research.

关键词

化身认同/测量模型/神经机制/影响因素/影响效果

Key words

avatar identification/measurement/neural mechanism/antecedents/consequences

分类

社会科学

引用本文复制引用

衡书鹏,周宗奎,孙丽君..视频游戏中的化身认同[J].心理科学进展,2017,25(9):1565-1578,14.

基金项目

国家社科基金重大攻关项目(11 & ZD151),华中师范大学中央高校基本科研业务费重大培育项目(CCNU14Z02004),北京师范大学中国基础教育质量监测协同创新中心自主课题(2016-04-003-BZK01). (11 & ZD151)

心理科学进展

OA北大核心CHSSCDCSCDCSSCICSTPCD

1671-3710

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