电子器件2017,Vol.40Issue(5):1319-1323,5.DOI:10.3969/j.issn.1005-9490.2017.05.051
基于R16的五子棋虚拟现实对弈系统设计
Research and Design of a Gobang Game Systeam Based on R16
陈睿祺 1郁佳佳 1诸程杰 1刘云卿 1徐叶菡1
作者信息
- 1. 东南大学成贤学院电子与计算机工程学院,南京210088
- 折叠
摘要
Abstract
A virtual reality gobang playing platform is developed based on R16 chip and IOIO module. This platform connects pattern recognition module, chess move system module, distance communication module based on IOIO module. It also develops pattern recognition software system and mechanical chess move system especially for gobang chessboard and realizes virtual reality playing function including man-machine chess playing and distance chess playing. As for man-machine chess playing function,it makes decision based on chessboard information via pattern recognition and then controls mechanical structure to move. Regarding distance chess playing function, it guides mechanical structure to move according the decision by distance player and then feeds back the chessboard information to distance player.关键词
R16/IOIO/嵌入式系统/图像识别Key words
R16/IOIO/embedded system development/image recognition分类
信息技术与安全科学引用本文复制引用
陈睿祺,郁佳佳,诸程杰,刘云卿,徐叶菡..基于R16的五子棋虚拟现实对弈系统设计[J].电子器件,2017,40(5):1319-1323,5.