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一种基于网络的并行渲染和跨平台同步展示系统

吕圣卿 陈一民 黄晨 高明柯

计算机应用与软件2017,Vol.34Issue(10):113-117,5.
计算机应用与软件2017,Vol.34Issue(10):113-117,5.DOI:10.3969/j.issn.1000-386x.2017.10.019

一种基于网络的并行渲染和跨平台同步展示系统

A WEB-BASED PARALLEL RENDERING AND CROSS-PLATFORM SYNCHRONIZATION DEMONSTRATION SYSTEM

吕圣卿 1陈一民 1黄晨 1高明柯1

作者信息

  • 1. 上海大学计算机工程与科学学院 上海200444
  • 折叠

摘要

Abstract

Real-time display and interactive application in virtual reality are widely used recently.Since common PC has the performance problem when rendering,it is not possible to render ultra-high resolution scenes and ensure frame rates.The parallel rendering system based on the network has features of high performance-to-price ratio and good expansibility,and can output ultra-high resolution images for large-scale virtual reality scene display.Our system uses Unity3D to support virtual reality rendering and cross-platform features.It uses the PC cluster to display arc-shaped super-high resolution scenes based on the real-time parallel rendering framework with sort-first structure.What's more,it connects a mobile phone,tablet and PC cluster together to display the entire scene with the way of augmented reality.The system supports multi-machine display simultaneously and can be applied to many fields such as museums,teaching,and exhibitions.

关键词

并行渲染/Sort-First/Unity3D/跨平台/同步

Key words

Parallel rendering/Sort-First/Unity3D/Cross-platform/Synchronization

分类

信息技术与安全科学

引用本文复制引用

吕圣卿,陈一民,黄晨,高明柯..一种基于网络的并行渲染和跨平台同步展示系统[J].计算机应用与软件,2017,34(10):113-117,5.

基金项目

上海市科技创新行动计划项目(16511101200) (16511101200)

上海市科委国际合作项目(12510708400). (12510708400)

计算机应用与软件

OA北大核心CSTPCD

1000-386X

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