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高校图书馆游戏化服务设计

刘洁 李兴保

数字图书馆论坛Issue(3):43-46,4.
数字图书馆论坛Issue(3):43-46,4.DOI:10.3772/j.issn.1673-2286.2018.03.008

高校图书馆游戏化服务设计

Gamification Service Design in University Library

刘洁 1李兴保1

作者信息

  • 1. 曲阜师范大学,日照 276800
  • 折叠

摘要

Abstract

Library gamification services have become a new way of learning, and are important methods for colleges and universities to improve students' information literacy and provide personalized learning experiences. Based on the analysis of the current situation of the development of gamification services in domestic and foreign university libraries, this article establishes the development principles and support system for library gamification service projects, and combines the characteristics of Qufu Normal University to design the implementation process of library gamification services. To provide reference for the promotion of confucian culture and the development of library gamification services in domestic colleges and universities.

关键词

曲阜师范大学/高校图书馆/设计/游戏化服务/儒家文化

Key words

Qufu Normal University/University Library/Design/Gamification Service/Confucianism

分类

社会科学

引用本文复制引用

刘洁,李兴保..高校图书馆游戏化服务设计[J].数字图书馆论坛,2018,(3):43-46,4.

数字图书馆论坛

OACSSCICSTPCD

1673-2286

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