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基于Kinect的体感交互开发中间件设计及实现

张一航 程新荣 陈洪 王庆

计算机应用与软件2018,Vol.35Issue(4):10-14,32,6.
计算机应用与软件2018,Vol.35Issue(4):10-14,32,6.DOI:10.3969/j.issn.1000-386x.2018.04.003

基于Kinect的体感交互开发中间件设计及实现

DESIGN AND IMPLEMENTATION OF THE MIDDLEWARE SOFTWARE FOR SOMATOSENSORY INTERACTION DEVELOPMENT BASED ON KINECT

张一航 1程新荣 1陈洪 1王庆1

作者信息

  • 1. 中国农业大学信息与电气工程学院 北京100083
  • 折叠

摘要

Abstract

This study designs and accomplishes the middleware software for somatosensory interaction development with an aim to enrich the content of somatosensory game.This software uses Kinect V2 as the hardware foundation to realize the somatosensory operation of the traditional interactive game which is originally based on keyboard and mouse operation.The software includes the mapping set construction and the simulation test.The mapping set construction is used to complete the mapping relationship between traditional interactive events and user action,and the simulation test is used for real-time somatosensory operation of the game.Three kinds of description methods are used to describe and define actions,and the template matching method is used to realize the action recognition.A somatosensory operation example of a traditional interactive game is given,which is put into practical application to verify the feasibility of this solution.Experimental results show that this solution can effectively realize the somatosensory operation of the traditional interactive game.

关键词

体感游戏/交互方式/动作描述/动作识别/映射构建

Key words

Motion sensing game/Interactive mode/Action description/Action recognition/Mapping construction

分类

信息技术与安全科学

引用本文复制引用

张一航,程新荣,陈洪,王庆..基于Kinect的体感交互开发中间件设计及实现[J].计算机应用与软件,2018,35(4):10-14,32,6.

基金项目

国家科技支撑计划课题(2015BAK04B04). (2015BAK04B04)

计算机应用与软件

OA北大核心CSTPCD

1000-386X

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