心理学报2018,Vol.50Issue(6):622-636,15.DOI:10.3724/SP.J.1041.2018.00622
虚拟仿真场景中威胁性视觉刺激搜索的注意偏向效应
Attentional bias towards threatening visual stimuli in a virtual reality-based visual search task
摘要
Abstract
Ever since ?hman, Flykt and Esteves published their classic study in 2001, many researchers have replicated their findings regarding attentional bias to threatening stimuli in visual perception research. Based on these findings, psychologists proposed a promising theory called predatory fear, in which the attentional bias to threatening animals is interpreted as evolutionarily adaptive behavior of early mammals and the ancestors of modern humans. However, from an evolutionary perspective, the lack of ecological validity of existing experiments inevitably attenuated the interpretation. The present study aimed to fill the gaps by repeating the classic work in a virtual reality environment. A virtual reality grove was created with the Virtools virtual reality engine, in which jungles, trees, flowers, and weeds were arranged in the form of a wild grass field. The virtual reality grove was presented with an Oculus Rift DK 2 helmet. Forty participants were instructed to navigate along a path in the grove and search for threatening or non-threatening target stimuli. 3D models of a snake, a spider, a flower, a mushroom, a cicada, and a squirrel were used as stimuli in the search task, among which snake and spider were considered threatening stimuli. All the stimuli were shown in yellow and were assessed by twenty participants not included in the forty participants in search task to ensure they were of similar salience. To examine attentional bias to threatening stimuli, two experiments were conducted in the same visual search task as reported by ?hman et al. In Experiment 1, as in ?hman et al., the snake or the spider was selected as a target stimulus, and thirteen copies of the flower or the mushroom were used as distracting stimuli, or other combinations of these. Twenty participants were individually presented with the virtual grove and instructed to passively wander along the path in the jungle to search for target stimuli. A fixed camera was set at a uniform speed to simulate the navigation in visual search task. Given that searching for animals took less time than searching for plants (Soares et al, 2009), flowers and mushrooms were replaced with cicadas and squirrels in Experiment 2. The other twenty participants repeated the experiment procedure. In addition to response time (RT), response distance (RD) was also computed as a compensatory index. In Experiment 1, the results of RTs revealed that the searching for threatening stimuli (snake and spider) is faster than searching for non-threatening stimuli (mushroom, flower). The RD values showed that participants found the threatening stimuli when they were farther away than the non-threatening stimuli. In Experiment 2, the same results were found even when the distracting stimuli were all animals. The RTs and RDs both confirmed that participants were better at finding snakes and spiders than finding flowers, mushrooms, cicadas, and squirrels. The total results supported the hypothesis of predatory fear was relatively soundly and the attentional bias to threatening animals, especially snake and spider, was found to be likely to be caused by predatory fear as part of human cognition. These findings provide new evidence for the hypothesis of predatory fear from an evolutionary perspective. In addition, virtual reality was proven to be a suitable technique for assessing the ecological validity of psychological experiments.关键词
威胁性刺激/注意偏向/视觉搜索/虚拟现实/生态效度Key words
threatening stimuli/attentional bias/visual search/virtual reality/ecological validity分类
社会科学引用本文复制引用
袁小钧,崔晓霞,曹正操,阚红,王晓,汪亚珉..虚拟仿真场景中威胁性视觉刺激搜索的注意偏向效应[J].心理学报,2018,50(6):622-636,15.基金项目
北京市教育委员会面上项目(KM201610028018)和北京市教育委员会市属高校创新能力提升计划资助项目(TJSH20161002801)资助. (KM201610028018)