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海空跨域协同兵棋AI架构设计及关键技术分析

苏炯铭 罗俊仁 陈少飞 项凤涛

指挥控制与仿真2024,Vol.46Issue(2):35-43,9.
指挥控制与仿真2024,Vol.46Issue(2):35-43,9.DOI:10.3969/j.issn.1673-3819.2024.02.006

海空跨域协同兵棋AI架构设计及关键技术分析

Architecture design and key technologies analysis of wargaming AI for sea-air cross-domain coordination

苏炯铭 1罗俊仁 1陈少飞 1项凤涛1

作者信息

  • 1. 国防科技大学 智能科学学院, 湖南 长沙 410073
  • 折叠

摘要

Abstract

The breakthrough and progress of intelligent gaming technology with deep reinforcement learning as the core in the field of games provide a method reference for the research of agents in sea-air wargames.The architecture design of the a-gent is the primary core key problem that needs to be solved,and a good architecture can reduce the complexity and difficulty of training and accelerate the convergence of policies.A stochastic game model of sea-air cross-domain cooperative decision-making has been proposed,and its corresponding equilibrium solution concepts have been analyzed.Based on the analysis of typical agent frameworks,aiming at the decision-making gaming process of sea-air wargames,and then an agent bi-level ar-chitecture based on multi-Agent hierarchical reinforcement learning is proposed,which can effectively solve the problems of collaboration and dimensional disaster.The key technologies are analyzed from four aspects:force coordination,agent net-work design,adversary modeling and training mechanism.Hoping to provide architectural guidance for the subsequent design and implementation of sea-air wargaming agents.

关键词

海空兵棋/跨域协同/兵棋推演/多智能体/智能博弈/模型架构/分层强化学习

Key words

sea-air wargame/cross-domain cooperation/wargaming/multi-agent/intelligent gaming/model architecture/hierarchical reinforcement learning

分类

军事科技

引用本文复制引用

苏炯铭,罗俊仁,陈少飞,项凤涛..海空跨域协同兵棋AI架构设计及关键技术分析[J].指挥控制与仿真,2024,46(2):35-43,9.

基金项目

国家自然科学基金(61806212、62376280) (61806212、62376280)

指挥控制与仿真

OACSTPCD

1673-3819

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