科学教育与博物馆2024,Vol.10Issue(2):18-24,7.DOI:10.16703/j.cnki.31-2111/n.2024.02.004
"参与式博物馆"理论下的教育活动分析
Analysis of Educational Activities Based on"Script Killing Game"
摘要
Abstract
With the arrival of Museum 2.0,the preferences and characteristics of the generation Z have gradually become an important consideration for museums in interaction design and exhibition conception.As a new form of educational activity,"scripted killing game",which becomes a new carrier of science popularization activities,reshapes the interaction between visitors and exhibits,enhances immersion narrative styles and enriches the unique cultural experience of visitors,Based on the cores and advantages of script killing game,we will discuss the changes in the form of"script killing game"as educational activities in museums,as well as its development status and educational advantages.Our aim is to explore the feasibility and urgency of diversified educational activities in science museums.关键词
博物馆/剧本杀/教育活动/科普载体/参与式博物馆Key words
Museum/Script Killing Game/Educational Activities/Science Carriers/Participatory Museum引用本文复制引用
王紫珺.."参与式博物馆"理论下的教育活动分析[J].科学教育与博物馆,2024,10(2):18-24,7.基金项目
本文系上海科技馆青苗人才培养计划"恐龙寻迹"剧本游项目的阶段性成果. ()