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以用户为中心的理念在科普游戏设计研发中的应用

王宇

科学教育与博物馆2024,Vol.10Issue(2):59-65,7.
科学教育与博物馆2024,Vol.10Issue(2):59-65,7.DOI:10.16703/j.cnki.31-2111/n.2024.02.008

以用户为中心的理念在科普游戏设计研发中的应用

Application of User-centered Concept in the Design and Development of Popular Science Games:Take"Total Darkness"as an Example

王宇1

作者信息

  • 1. 内蒙古科学技术馆
  • 折叠

摘要

Abstract

Nowadays,popular science games are becoming a new form of popular science industry.To design and develop excellent popular science games and give full play to its positive value has become an important choice for popular science work in the new era.Taking the Science Museum Group's popular science game"Total Darkness"as an example,this paper explores in detail the application practice of user-centered design concept in popular science game design and development from five aspects.On this basis,four points of experience are summarized,in order to provide reference for the design and development of popular science games in our country.

关键词

以用户为中心/科普游戏/设计研发

Key words

User-centered/Popular science game/Design and development

引用本文复制引用

王宇..以用户为中心的理念在科普游戏设计研发中的应用[J].科学教育与博物馆,2024,10(2):59-65,7.

科学教育与博物馆

2096-0115

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