计算机应用研究2024,Vol.41Issue(6):1820-1824,5.DOI:10.19734/j.issn.1001-3695.2023.09.0434
多域网络中基于域间时延博弈的端到端动态协同切片方法
End-to-end dynamic collaborative slicing method based on inter-domain delay game in multi-domain network
摘要
Abstract
Aiming at the problem of uneven inter-domain delay in slicing in multi-domain networks,this paper proposed an end-to-end dynamic cooperative slicing method based on inter-domain delay game.This method used game theory methods to allocate end-to-end delay constraints to different network domains,and deployed slices within the domain to obtain correspon-ding game benefits.It used the DDPG algorithm to continuously update the game strategy,and finally obtained the optimal de-lay allocation ratio and slice deployment solution.Experiments show that compared with the traditional static allocation algo-rithm,the proposed algorithm has obvious advantages.Compared with the empirically iterative DSDP method and the DQN-SNAF algorithm,the IDGA algorithm increased the slice deployment success rate by about 8%and 3%respectively under 100 slice requests.At the same time,the node resource utilization rate increased by about 5.75%and 1.96%.There are also sig-nificant advantages in reducing deployment costs.关键词
多域网络/网络切片/切片协同/纳什博弈/强化学习Key words
multi-domain network/network slicing/slice collaboration/Nash game/reinforcement learning分类
电子信息工程引用本文复制引用
赵季红,董莎,胡晓燕,崔文静..多域网络中基于域间时延博弈的端到端动态协同切片方法[J].计算机应用研究,2024,41(6):1820-1824,5.基金项目
国家重点研发计划重点专项资助项目(2018YFB1800305) (2018YFB1800305)