Electromagnetic scattering and imaging simulation of extremely large-scale sea-ship scene based on GPU parallel technologyOA
Electromagnetic scattering and imaging simulation of extremely large-scale sea-ship scene based on GPU parallel technology
Aiming to solve the bottleneck problem of electromagnetic scattering simulation in the scenes of extremely large-scale seas and ships,a high-frequency method by using graphics processing unit(GPU)parallel acceleration technique is proposed.For the implementation of different electromagnetic methods of physical optics(PO),shooting and bouncing ray(SBR),and physical theory of diffraction(PTD),a parallel computing scheme based on the CPU-GPU parallel computing scheme is realized to balance computing tasks.Finally,a multi-GPU framework is further proposed to solve the computational difficulty caused by the massive number of ray tubes in the ray tracing process.By using the established simulation platform,signals of ships at different seas are simulated and their images are achieved as well.It is shown that the higher sea states degrade the averaged peak signal-to-noise ratio(PSNR)of radar image.
Cheng-Wei Zhang;Zhi-Qin Zhao;Wei Yang;Li-Lai Zhou;Hai-Yu Zhu
Southwest China Institute of Electronic Technology,Chengdu,610036,ChinaSchool of Electronic Science and Engineering,University of Electronic Science and Technology of China,Chengdu,611731,ChinaTencent Company,Shenzhen,518054,China
Multi graphics processing unitRadar imagingSea-shipShooting and bouncing rays
《电子科技学刊》 2024 (002)
16-23 / 8
This work was supported by the Opening Foundation of the Agile and Intelligence Computing Key Laboratory of Sichuan Province under Grant No.H23004;the Chengdu Municipal Science and Technology Bureau Technological Innovation R&D Project(Key Project) under Grant No.2024-YF08-00106-GX.
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