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数字文旅视角下"云游杭州"严肃游戏设计研究OA

RESEARCH ON THE SERIOUS GAME DESIGN OF'CLOUD TOUR HANGZHOU'FROM THE PERSPECTIVE OF DIGITAL CULTURAL TOURISM

中文摘要英文摘要

在数字文旅的视角下,以杭州的文旅景点作为实践对象进行严肃游戏设计,通过游戏机制与数字技术将现实的文旅体验映射于虚拟游戏世界,为目前文旅领域的发展带来了新的设计思路和实践参考.基于八角行为分析法,提出数字文旅严肃游戏的设计方法与思维逻辑,分析三类用户群体及其核心驱动力,设计游戏活动回路,并以云游杭州严肃游戏为例进行设计实践.基于严肃游戏的原理,构建数字文旅体验的游戏设计流程.提取用户特征、文化元素、目标、动机进行游戏内符号系统转化,采取多元融合设计,为同类数字文旅产品的应用带来新的设计思路.

From the perspective of digital cultural tourism,the cultural tourism attractions in Hangzhou are taken as the practice object to carry out serious game design.Through the game mechanism and digital technology,the real cultural tourism experience is mapped to the virtual game world,which brings new design ideas and practical references for the development of the current cultural tourism field.based on the octagonal behavior analysis method,this paper puts forward the design method and thinking logic of digital cultural tourism serious game,analyzes three types of user groups and their core driving forces,designs the game activity loop,and takes the serious game of Yunyou Hangzhou as an example to carry out the design practice.based on the principle of serious games,the game design process of digital cultural tourism experience is constructed.Extract user characteristics,cultural elements,goals,and motivations to transform the in-game symbol system,and adopt a multi-integration design to bring new design ideas to the application of similar digital cultural tourism products.

陈雨婷;李宣

浙江农林大学艺术设计学院

数字文旅严肃游戏云游戏八角行为分析法用户需求

Digital tourismSerious gamesCloud gameOctalysisUser demand

《设计》 2024 (012)

30-34 / 5

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