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基于无裁剪图形流水线的三维图形处理器

赵皓宇 王重熙 宋鹏皓 章隆兵

高技术通讯2024,Vol.34Issue(7):681-691,11.
高技术通讯2024,Vol.34Issue(7):681-691,11.DOI:10.3772/j.issn.1002-0470.2024.07.002

基于无裁剪图形流水线的三维图形处理器

A 3D graphics processor with clip-free graphics pipeline

赵皓宇 1王重熙 1宋鹏皓 1章隆兵1

作者信息

  • 1. 处理器芯片全国重点实验室(中国科学院计算技术研究所) 北京 100190||中国科学院大学 北京 100049
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摘要

Abstract

Traditional 3D graphics processors rely on clipping operations to determine the visible area of triangles.How-ever,clipping operations introduce latency,high hardware overhead,and can negatively impact performance when dealing with a large number of clipping operations.This paper presents the design of a 3D graphics processor with a unified rendering architecture based on the OpenGL ES 2.0 specification.This proposed graphics processor incor-porates an efficient clip-free graphics pipeline architecture,effectively eliminating the hardware overhead and per-formance loss associated with clipping.Furthermore,an IEEE-754 compliant 3D vector inner product unit is intro-duced into the fixed function pipeline of the proposed processor,enhancing performance and eliminating errors in floating-point multiplication and addition operations during graphics rendering,improving the robustness of the graphics rendering.The implemented 3D graphics processor achieves a processing capacity of 500 M vertices and 8 G texels per second,consuming 1 000 mW of power.Utilizing a 28 nm process with an area of 7.92 mm2,the proposed implementation demonstrates a 27.8%improvement in the performance-to-power ratio compared with pre-vious work.

关键词

三维图形处理器/图形流水线/裁剪/向量内积

Key words

3D graphics processor/graphics pipeline/clipping/vector inner product

引用本文复制引用

赵皓宇,王重熙,宋鹏皓,章隆兵..基于无裁剪图形流水线的三维图形处理器[J].高技术通讯,2024,34(7):681-691,11.

基金项目

国家重点研发计划(2022YFB3105103)资助项目. (2022YFB3105103)

高技术通讯

OA北大核心CSTPCD

1002-0470

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