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基于情境认知的甲骨文儿童科普桌游设计研究

潘炫辰 赖蕴轶 钱子芸

设计2024,Vol.37Issue(13):30-33,4.
设计2024,Vol.37Issue(13):30-33,4.

基于情境认知的甲骨文儿童科普桌游设计研究

RESEARCH ON THE DESIGN OF ORACLE CHILDREN'S POPUIAR SCIENCE BOARD GAME BASED ON SITUATIONAL COGNITION

潘炫辰 1赖蕴轶 1钱子芸2

作者信息

  • 1. 西安交通大学人文社会科学学院
  • 2. 湖南师范大学美术学院
  • 折叠

摘要

Abstract

This paper explores the design research of oracle children's popular science board game based on the theory of situational cognition,and provides certain enlightenment and reference for the design research of Jiaguwen popular science products.Firstly,it expounds the practical significance and value of Oracle in popular science products.Secondly,it deeply analyzes the current situation of Oracle science products and supplemented by cases,and studies the theory of situational cognition and its progress.Finally,the design strategy of Oracle children's popular science board game based on the theory of situational cognition is proposed,and the feasibility is verified by the design practice of"Qi Xing Chuan Jia".At present,Oracle science products have problems such as the same content,the same function,the application form is limited in tradition,and the lack of hard transmission of interest.The design practice of Oracle children's science popularization board games based on situational cognition enables Oracle to carry out scientific promotion and dissemination among children,so that Oracle,an excellent traditional Chinese culture,can be passed down forever.

关键词

情境认知理论/科普桌游/甲骨文/儿童教育/产品设计

Key words

Situational cognitive theory/Popular science board games/Oracle/Child education/Product design

分类

社会科学

引用本文复制引用

潘炫辰,赖蕴轶,钱子芸..基于情境认知的甲骨文儿童科普桌游设计研究[J].设计,2024,37(13):30-33,4.

基金项目

陕西省教育科学"十四五"规划项目《陕西高校书法学学科交叉建设调查研究》(SGH21Y0003) (SGH21Y0003)

设计

1003-0069

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