重庆邮电大学学报(自然科学版)2024,Vol.36Issue(4):661-674,14.DOI:10.3979/j.issn.1673-825X.202304230117
基于物理的蒙特卡罗体渲染综述
Survey of physically-based Monte Carlo volume rendering
摘要
Abstract
In computer graphics,rendering has always been a core direction.For realistic rendering,the ultimate goal is to correctly calculate the global illumination in the scene.Different rendering methods are adopted depending on the objects be-ing rendered,but they can generally be divided into surface rendering and volume rendering.This paper provides an overview of physically-based Monte Carlo volume rendering methods.First,it describes how Monte Carlo methods are used to render classical participating media,and then introduces research on non-classical participating media that has emerged in recent years.It also summarizes advanced rendering methods in recent years,and finally discusses the current issues in rendering methods and potential future research directions.关键词
全局光照/体渲染/蒙特卡罗/参与介质/计算机图形学Key words
global illumination/volume rendering/Monte Carlo/participating media/computer graphics分类
信息技术与安全科学引用本文复制引用
张文潇,秦红星..基于物理的蒙特卡罗体渲染综述[J].重庆邮电大学学报(自然科学版),2024,36(4):661-674,14.基金项目
科技创新 2030-"新一代人工智能重大项目"(2022ZD0160804) (2022ZD0160804)
国家自然科学基金项目(62272071)Science and Technology Innovation 2030-Major Project on New Generation Artificial Intelligence(2022ZD0160804) (62272071)
The National Natural Science Foundation of China(62272071) (62272071)